Balls system
Balls System – The Power Behind Every Play!
In Super Sixers, every action on the field translates into points for your fantasy team. Understanding the Balls System is key to maximizing your score and climbing the leaderboard. Every run, wicket, and strategic selection can make a difference—so choose wisely!
General Points
- Playing XI Selection: +4 Points
- Captain Bonus: 2X Points
- Vice-Captain Bonus: 1.5X Points
Batting Points
- Every Run Scored: +1 Point
- Boundary Bonus (Four): +1 Point
- Six Bonus: +2 Points
- 30-Run Bonus: +4 Points
- Half-Century Bonus (50 Runs): +8 Points
- Century Bonus (100 Runs): +16 Points
- Double Century Bonus (200 Runs): +32 Points
- Dismissal for a Duck (Except Bowlers): -2 Points
Bowling Points
- Every Wicket Taken (excluding run outs): +25 Points
- LBW & Bowled Bonus: +8 Points
- 3-Wicket Haul Bonus: +4 Points
- 4-Wicket Haul Bonus: +8 Points
- 5-Wicket Haul Bonus: +16 Points
- Maiden Over: +12 Points
Strike Rate Points (Batting) (Min. 10 Balls Faced, Not for Bowlers)
- Above 170: +6 Points
- 150.01 – 170: +4 Points
- 130 – 150: +2 Points
- 60 – 70: -2 Points
- 50 – 59.99: -4 Points
- Below 50: -6 Points
Economy Rate Points (Bowling) (Min. 2 Overs Bowled)
- Below 5 Runs Per Over: +6 Points
- 5.00 – 5.99 Runs Per Over: +4 Points
- 6.00 – 7.00 Runs Per Over: +2 Points
- 10.00 – 11.00 Runs Per Over: -2 Points
- 11.01 – 12.00 Runs Per Over: -4 Points
- Above 12 Runs Per Over: -6 Points
Strategize, score, and lead your fantasy team to victory with the Super Sixers Balls System!
Disclaimer 18+
Super Sixers is strictly for users aged 18 and above. Fantasy cricket requires skill, strategic planning, and responsible decision-making. Play within your means, set limits, and enjoy the game responsibly. Participation is subject to legal regulations in your region. Super Sixers info@supersixers.com +420601595885